APPLICATION IN BETA - EVERYTHING MIGHT BREAK

Rebop Blasters

PC (Windows)

Not Played

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itch.io

Last activity: Never.

Playtime: 00:00:00

Play count: 0

Rebop Blasters is an overpowered platform brawler with destructible terrain and a jazz soundtrack created by the players.

this game is a demo, please have fun but it comes with absolutely no guarantee of anything except that it's really fun.


Hopefully the game natively supports xboxone/360, ds3/4, switch pro out of the box. Steam controller support coming.


GAMEPLAY CONTROLS:

Jump: jump/toggle flight/stun cancel/dodge roll

Attack: short range(tap), dash (hold and release with direction)

Special: fireball(short tap) blast (hold and release with direction)

Block: grab (short tap) block (hold)


DEBUG

R: resets the current level.

Escape/Pause: open the menu


Default keyboard controls are garbage and designed for me to test move interactions one-handed (xbone controller awkwardly in the other), please feel free to remap them and suggest a default mapping.

wasd : movement

jkl: attack, charge, block

space: jump

Currently the game is limited to one mode (versus) and is local multiplayer only. I'd be interested to see how it plays through a service like Parsec, but be aware that giving someone access to play a game with you remotely is a security risk.  

Please use the forum for bug reports/questions/suggestions.


Last updated almost 2 years ago

Added: about 3 years ago

Modified: about 3 years ago

User Score:

Community Score:

Critic Score:

Version:

Notes:

Is Custom Game: false

Is Installed: false

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID: 131921

IGDB name: Rebop Blasters

Game Id: 304124

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory:

Manual:

Playnite ID: 2d84e4c8-9371-4679-8141-b6f410b362bc

Plugin Id: 00000001-ebb2-4eec-abcb-7c89937a42bb

Post Script:

Pre Script:

Sorting Name:

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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